Jeepnits
Privacy Policy
Effective 11 November 2026
The short version
Jeepnits plays entirely offline. It has no account and no ads, and it sends nothing to us — we run no server for it. Everything the game remembers stays on your phone. On Android, the Unity game engine contacts Unity's analytics servers when the game is opened; we don't receive what it sends. If you buy the full game, Apple or Google handles the payment, and we never see your payment details.
Who we are
Jeepnits is published by burgundygames, a brand of DigitalBurgundy, a sole proprietorship registered in the Philippines and owned by Alvin Joseph Arzadon. DigitalBurgundy is responsible for the personal data described in this policy. You can reach us any time at support@burgundysoft.io. This policy covers the Jeepnits app on iOS and Android. Our other games have their own policies: Facet and Facet Duels.
What stays on your phone
Your progress, your garage of bought-out jeeps, Garage Funds, the decorations you have earned, your settings, and a record of whether you own the full game are saved on your device. The game also keeps a log of your runs there. None of it is sent to us. Deleting the app deletes all of it.
Your phone may include the game's files in its own backups (iCloud or Google), under Apple's or Google's settings and policies, not ours.
Buying the full game
The Trial is free. The rest of the game is one purchase, made through the App Store or Google Play. Apple or Google takes the payment and tells the game whether you own it; we receive no card, bank or account details. The game asks the store about once a launch so that a refund or a restore is reflected, and plays offline the rest of the time.
On Android, Google's Play Billing library, which the purchase uses, can send Google diagnostic information about the purchase service. That is covered by Google's privacy policy. Purchases on iOS are covered by Apple's.
The game engine
Jeepnits is made with the Unity engine. We have switched off every Unity service we can — analytics, crash reporting, performance reporting, ads and purchasing — but on our licence Unity keeps its own engine analytics switched on.
On Android, the engine connects to Unity's analytics servers when the game is opened. We measured this on the first launch after installing; later launches may connect too. Unity describes what it collects this way as basic information about the device — such as its model, operating system, processor, graphics, memory, screen size and language, a device identifier, and the game's identifier and version — and your IP address reaches Unity with the connection. It is sent to Unity, not to us, and is covered by Unity's privacy policy.
On iPhone and iPad, a fresh install made no connection to Unity in our testing.
What the game does not do
No accounts or sign-in. No ads. No analytics or tracking of our own, and nothing beyond the engine report described above. No location, contacts, camera or microphone. We don't sell data, and there is none for us to sell.
Children
We collect no personal information from anyone, children included. The engine report described above goes to Unity on Android whoever is playing. Purchases go through the store, under the parental controls Apple and Google provide.
Changes to this policy
If the game ever starts sending something anywhere, this page changes before that version ships, and the effective date at the top changes with it.
Contact
Questions about this policy, or about anything the game does, go to support@burgundysoft.io.